December 9, 2013

Over the last week or so, I made a game. Yay. Go me.

You can play The Lauded Deeds of the Materialist here.

Let's talk about what I was trying to express and how I achieved it.

December 5, 2013

I'm reading through a bit of SICP right now and came across an example problem which casually throws Church Numerals in your face.

Man, listen, I'm pretty dumb. I know that. You know that. People I pass on the street know that, deep in their hearts and with the certainty of fact.

Anyway, Church Numerals. I stumble on 'em every time I come across 'em. Them and the rest of lambda calculus really, jeez, it just falls right out of my head. So, let me go ahead and capture my understanding in a blog before it escapes again.

November 29, 2013

Over the last couple of days, I crunch-jammed out (the functional, but not complete) roguelim. roguelim is a tiny roguelike played through Twitter.

Or, I mean, it would be if, uh, I hadn't decided to bail on the project.

Hey, whoa, don't go lecturing me about dedication and perseverance just yet. This was exploratory work anyway. I wanted to get a feel for writing a Twitter bot as well as Node.js. So, lemme blast out a thoughtdump.

November 21, 2013

I'd like to think I'm a patient guy. I'm pretty good about waiting for things. One time, I spent over half an hour waiting for a kettle to boil. Turns out it wasn't plugged in. Maybe not too bright, but patient.

You know who is in much need of this most precious virtue? Web browsers, for one. If your script takes just a little too long to finish, the browser throws up this big hissy fit. Ridiculous.

Anyway, being the kind and considerate folks we are, let's see if we can't assuage that impatience some.

November 14, 2013

Recently, we talked about room generation in Herrera. Good read, right? Safe to say I rocked your world with that one. I'm sure since then, you've spent many a night lying awake, mind afire with the light of my brilliance.

Well, turns out it's kinda crap. Sorry.

Okay, "crap" is a little harsh, but right now, my use of prefabricated rooms is deeply flawed. Between the prefab rooms and the current layout technique, the dungeons are about as predictable as my historically unfunny self-depreciating humour. That's no good. Fortunately, however, we are, so we'll sort this out.

November 6, 2013

Y'see kids, guns are cool.

I mean, no, not real guns. Real guns are horrifying. Jesus Christ, gang, are you kidding me? Hand-held death machines any would-be supervillain can grab with a quick skip down to Walmart. Yeesh.

Still, they make a great piece of loot, amiright?